
The operating system for your pinball machine.
"I swear it's bigger in the cabinet."
void loop() {
readRS485();
processNextEvent();
updateGameLogic();
updateSolenoids();
}
#define MY_ADDRESS 0
#define DE_PIN 2
static const SwEntry SW[] = {
{ 3, SW_SLINGSHOT_LEFT,
5, -1, 25, 5 },
{ 7, SW_POP_BUMPER_TOP,
8, -1, 20, 5 },
};
// Nano → Mega // "S<id>:<state> " // e.g. "S3:1 " Serial1.begin(115200); // up to 5 Nanos, // one twisted pair
struct GameStyle {
const char *name;
void (*onInit)();
void (*onBallReset)();
void (*onShot)(int sw);
void (*onTimerTick)();
void (*onBallDrain)();
};
void fireSolenoid(
int idx,
unsigned long ms) {
digitalWrite(sol[idx].pin,
HIGH);
sol[idx].endMs =
millis() + ms;
}
// Mega serial ports: Serial1 → RS485/Nanos Serial2 → Sound board Serial3 → Display/LEDs // All at 115200 baud // noise-immune RS485
// Use it. Fork it. // Sell machines with it. // No royalties. // No restrictions. // Just build cool stuff.
#define SND_BUMPER "BUMPER" #define SND_JACKPOT "JACKPOT" #define LGT_LANE_F "LANE_F" #define LGT_FRENZY "FRENZY_ON" sendSound(SND_BUMPER); sendLight(LGT_LANE_F);